Problems in Visual Arts: Game Design

Art 490-02 (Independent Study)

Rhode Island College

Semester: fall 2010

Professor: Harold InDelicato

Student: Alexander LaBeef

launch game now!

Course Description:

This course introduces the student to the fundamental processes involved in game design and development. Lessons will consist of traditional animation concepts combined with relevant object oriented programming (OOP) and contemporary game design theory. The student will adhere to a multidisciplinary game design curriculum in order to produce a fully functional computer game on completion of the independent study.

Topics to be covered will include motion guides, walk cycles, squash and stretch animation and inverse kinematics. Game (OOP) programming concepts will include collision detection, sprites, functions, variables, arrays, and basic physics for games.

In addition, theme development, character development and storyboarding will also be discussed, as well as the impact of video games on modern culture.