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Biography:

Harold InDelicato is currently an adjunct professor at The Art Institute of New York City. He has taught at many colleges across New England including RHode Island College, Johnson & Wales University, Bristol Community College, New England Institute of Technology and Rhode Island School of Design’s CE program. He started teaching in 2004 while attending Boston University in pursuit of his second master’s degree (MFA). Harold realized his desire to teach while taking a short term position at Boston University as a teaching assistant. He acted as a technical support as well as a teacher in undergraduate classes for both Richard Brian Doubleday’s graphic design class and renowned painter Hugh O’Donnell. He currently resides in Riverdale, New York where he practices animation and illustration in pen and ink. His hobbies include surfing, drawing, reading, and collecting vintage comic books.

www.zeromodel.com

Figure drawings

wordDownload CV:

link2 Download CV (PDF format):

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line2 Student Work Sample 1:

School: Rhode Island School of Design

Course Title: Pre-College Computer Animation

Course Number: 4020—download syllabuslink

Rhode Island School of Design

Summer term: 2008-2011 (currently teaching summer 2011 July-August)

link student work from summer 2008

link student work from summer 2009

link student work from summer 2010

(Note: When launching the videos be aware that they are large files and may need to buffer, click and wait to play.)

emma

link Flip books of walk cycles and model sheets

Course Description:

This course introduces the student to the fundamental principles of AutoDesk's award winning high-end 3D software, Maya. Focus is placed on constructing polygon models, texturing/shading and mastering 3D animation techniques. In-class lectures will consist of 3D graphics concepts and practical software demonstrations. Throughout the course a selection of noteworthy animated films will be presented, students then discuss the factors that make each piece exciting and meaningful for its audience. Students will be required to produce various types of 3D projects involving models, IK chains (inverse kinematics), skeleton construction, rigging, lighting and rendering.

Video footage of Harold teaching at RISD.

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line2 Student Work Sample 2:

School: Rhode Island College

Course Title: Problems in Visual Arts: Game Design

Art 490-02 (Independent Study)—download syllabuslink

Rhode Island College

Semester: fall 2010

 

Launch game "The Art Project"

paint

Course Description:

This course introduces the student to the fundamental processes involved in game design and development. Lessons will consist of traditional animation concepts combined with relevant object oriented programming (OOP) and contemporary game design theory. The student will adhere to a multidisciplinary game design curriculum in order to produce a fully functional computer game on completion of the independent study.

Topics to be covered will include motion guides, walk cycles, squash and stretch animation and inverse kinematics. Game (OOP) programming concepts will include collision detection, sprites, functions, variables, arrays, and basic physics for games.

In addition, theme development, character development and storyboarding will also be discussed, as well as the impact of video games on modern culture.

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line2 Student Work Sample 3:

School: Johnson & Wales University

Course Title: Introduction to Motion Graphics

Course Number: DME 2020-PA/PB—download syllabus

Johnson & Wales University School of Technology

Computer Graphics Department

Winter term: 2010-2011 (currently teaching)

 

Play student animation example "Nighty Night."

Play student animation example "Toasteroids."

Play student animation example "ProblHam."

Play student animation example "Hunger."

Play student animation "Killer Carrot."

Course Description:

This course introduces the fundamentals of contemporary digital motion graphics. Students will cover both animation and video techniques. Digital motion concepts and creation techniques will also be covered. The course will use a range of software and hardware tools. Students will experiment with motion image origination through basic animation and camera applications. Various editing tools will be introduced.

film Video footage of Harold teaching at JWU.

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Johnson & Wales University

Course Title: Introduction to Game Development

Course Number: CSIS 2055-PA 35101—download syllabuslink

Johnson & Wales University School of Technology

Spring term: 2009

 

Launch game "Frank the Frightened Phlegm"

Launch game "SpunkyLand"

Launch game "Cave–olution"

(Note: When launching the games be sure to click the screen to activate the Flash file.)

Course Description:

This course introduces the student to the fundamental processes involved in game design and development using Adobe Flash CS3 Professional. The course structure centers on the collaboration of students within multidisciplinary teams working together in real world development situations. Students will adhere to a core game design curriculum plus an interdisciplinary specialization which they will choose. In-class lectures will consist of traditional animation concepts combined with relevant object oriented programming (ActionScript 3.0) and contemporary videogame design theory.

Topics to be covered will include motion guides, walk cycles, squash and stretch animation and inverse kinematics. Game programming concepts will include collision detection, sprites, functions, variables, Arrays, and basic physics for games.

In addition, video game theme development, character development and storyboarding will also be discussed, as well as gender issues related to video games and the impact of video games on modern culture.

Course webpage

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line2 More Student Work Samples:

link2 Graphic Design Samples

link2 Brochure Design Sample

link2 Logo Design Sample

j Card Design Sample